When the islands first rose from the planet's surface, we were terrified. Some called it the end of times. Others sought to arm themselves against some invisible threat. Years have passed since that amazing time, and we have grown accustomed to these floating giants above our heads; many of us have even made our homes upon their soil. But time is always changing that which we take for granted. The world is picking up speed again, and changes are once again coming to our small world. Skykick is a full 3d strategy game, with players maneuvering small numbers of aircraft via intuitive flight path controls, with the aim of course being to shoot down their opponent. Ships range in scale from small, single person fighters, to multi-hundred foot long cruisers and battleships.
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Want to help? Post here. :) | General | InvertedVantage | 3 |
InvertedVantage - read
Oct 22 2011 |
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GDD v1.0 | Gameplay Design | InvertedVantage | 1 |
InvertedVantage - read
Sep 17 2011 |
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Members post here for internal access | General | InvertedVantage | 6 |
PapDopadillo - read
Sep 16 2011 |
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Excerpt from new GDD: Gameplay and sample match | Gameplay Design | InvertedVantage | 5 |
InvertedVantage - read
Sep 2 2011 |
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Turn based maneuvering, real time shooting? | Gameplay Design | InvertedVantage | 1 |
InvertedVantage - read
Aug 25 2011 |
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SFT-240 WIP | Art | InvertedVantage | 1 |
InvertedVantage - read
Aug 22 2011 |
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So some further ideas | Gameplay Design | InvertedVantage | 1 |
InvertedVantage - read
Aug 22 2011 |
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SFT-238 WIP | Art | InvertedVantage | 1 |
InvertedVantage - read
Aug 22 2011 |
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Story WIP | Story | InvertedVantage | 1 |
InvertedVantage - read
Aug 22 2011 |
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