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When the islands first rose from the planet's surface, we were terrified. Some called it the end of times. Others sought to arm themselves against some invisible threat. Years have passed since that amazing time, and we have grown accustomed to these floating giants above our heads; many of us have even made our homes upon their soil. But time is always changing that which we take for granted. The world is picking up speed again, and changes are once again coming to our small world. Skykick is a full 3d strategy game, with players maneuvering small numbers of aircraft via intuitive flight path controls, with the aim of course being to shoot down their opponent. Ships range in scale from small, single person fighters, to multi-hundred foot long cruisers and battleships.

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Development
General General

Want to help? Post here. :) (InvertedVantage 12 years ago)

Members post here for internal...

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Gameplay Design Gameplay Design

GDD v1.0 (InvertedVantage 12 years ago)

Excerpt from new GDD: Gameplay...

Turn based maneuvering, real time...

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Coding/Engine Coding/Engine

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Art Art

SFT-240 WIP (InvertedVantage 12 years ago)

SFT-238 WIP

Story WIP

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Story Story

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