• Register

"Welcome aboard cadet, prepare to begin exploration mission." Fly a spaceship around an abandoned futuristic city and look for clues in order to figure out what happened to it's citizens. Sky City VR was developed by a team of Side Effects Software game tech interns to showcase how Houdini can be used to procedurally build content for VR experiences. The game was developed over the course of seven months using Houdini, Houdini Engine, Unreal Engine 4, and Oculus DK2.

Add media Report RSS Houdini Procedural City Tool
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Video demo of the tool that was created to build the procedural city found in Sky City VR. The tool was built in Houdini 15, and runs in Unreal Engine using the Houdini Engine plugin.