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This first project consists in a arcade fighter online videogame to bring some fun to the players. The main concept is to take example from some old and new japanese-style videogames and cartoons, with cool mechanics and environments for both adults and kids.

There are seven different characters to choose and each one can cast different elemental spells and use different combat styles.

Cool graphic effects and cinematic sound effects will be amazingly attractive and they are currently being refined and improved.

This game is under development with Unity3D since 1st march. The idea is to deploy the final product in different stores and supported by major platforms such Mobile, PC, or even Console. About the marketing, there are some speculations about selling a full game or implementing a IAP system (in-app-purchase). The best fit will depend from final results.

- Adjustments in progress: power ups, greater sound effects and backgrounds, animations, a better damage and health system, camera and time management.

Lately I made some marketing in social network I was able to get positive reviews. Some people gone mad, others would like to see a better game.

Risks and challenges

Challenge

- get past's ideas and improve/adapt them to new technologies;

- put on the market something new than the usual games.

Risk

In the current situation, the risk may be that players will not enjoy the graphics and mechanics, so I must prevent and improve these potentials required by the industry.

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