For centuries, mankind has traveled the land to raid dungeons for riches and glory. This is not their story. You are Skully, an enchanted skeleton, living in the deepest part of the dungeon. You awaken to the terrible sound of the alarm bell, letting you know that intruders have been seen within the dungeon. Joined by your helpful bat companion Imber and armed with magic, you exit into the sewers of the dungeon, sword in hand, to begin your hunt. Why are they here? No intruders can be left alive to tell of this place.
The biggest indie gaming stories for the week of October 28 2018.
this week in indie games: october 28 2018
My design philosophies for creating homes as interesting as the characters who live in them.
brick by brick: designing houses for skelattack
My 2-year quest to make Skelattack accessible, without losing any of its flavor.
skelattack used to be super difficult
Composing the hidden stories that this world is built upon, and my reasons for focusing so much of my time on it.
the history of skelattack lore
My thoughts on how random numbers can be used to create an organic and believable game world, with examples from Skelattack.
skelattack - controlled randomness
A detailed look at what makes Imber a special companion, and my thought process behind it.
bat chat! designing an improved player companion
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