For centuries, mankind has traveled the land to raid dungeons for riches and glory. This is not their story. You are Skully, an enchanted skeleton, living in the deepest part of the dungeon. You awaken to the terrible sound of the alarm bell, letting you know that intruders have been seen within the dungeon. Joined by your helpful bat companion Imber and armed with magic, you exit into the sewers of the dungeon, sword in hand, to begin your hunt. Why are they here? No intruders can be left alive to tell of this place.
The biggest indie gaming stories for the week of October 28 2018.
this week in indie games: october 28 2018
Ukuza has released a new demo for their reverse-dungeon-crawler 2D action platformer, Skelattack.
the bones are back in town: new skelattack demo released today!
Ukuza will be live tonight on Mixer showcasing their newest build of Skelattack, their 2d Action Platformer that takes a unique twist on the conventional...
ukuza goes live with new skelattack build tonight on mixer!
Our brand new trailer for Skelattack! New level scenes, new NPCs, new music!
feast your skull-holes on our new gameplay trailer!
Visual updates for some levels, and getting ready to fly to Boston for PAX East.
sewer background update + pax east excitement!
From start to finish, my thoughts and techniques for creating a brand new Skelattack NPC!
let's design a dungeon dweller!
Ukuza has launched a Thunderclap campaign for Skelattack to secure and increase social outreach efforts before starting its Kickstarter campaign.
ukuza launches thunderclap campaign for skelattack ahead of its kickstarter coming in april!
My design philosophies for creating homes as interesting as the characters who live in them.
brick by brick: designing houses for skelattack
My 2-year quest to make Skelattack accessible, without losing any of its flavor.
skelattack used to be super difficult
Composing the hidden stories that this world is built upon, and my reasons for focusing so much of my time on it.
the history of skelattack lore
My thoughts on how random numbers can be used to create an organic and believable game world, with examples from Skelattack.
skelattack - controlled randomness
A quick rundown of what I need to focus on when designing characters for Skelattack. Examples and detailed tips included!
skelattack - character design
A detailed look at what makes Imber a special companion, and my thought process behind it.
bat chat! designing an improved player companion
In Skelattack, the perspective of the typical dungeon crawler is flipped on its head. Instead of coming into this story as the relatable surface-dweller...
skelattack makes a typical dungeon-dwelling npc the hero of its story
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