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Simulacra is aimed at being a nimble, twin stick shooter with smart tactical combat and light base building elements. Set on a faraway planet, the player assumes the role of a Robin hood-esque character, a synthetic virtual intelligence that puppets various automatons to interact with the world. You will explore the planet's surface, meet locals, and work to save them from their captors.

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August Catchup!

August Catchup!

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Recap of what is going on with Simulacra as a project and possibilities for the future.

April Milestone Report

April Milestone Report

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Breakdown of April milestone for Simulacra. The sprint focused on system updates intended to give the player more engaging decisions and context for the...

March Sprint Finished!

March Sprint Finished!

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Breakdown of March Sprint for Simulacra. The sprint focused map flow, hacking art updates, and a myriad of R&D ideas sparked by my visit to GDC.

Encounters! Player Model! Lighting! Oh my!

Encounters! Player Model! Lighting! Oh my!

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Simulacra work for the week of March 25th. Layout and pathing work on the Wilderness map, updates to the in progress player model and a start to the semi-dynamic...

Post GDC Update

Post GDC Update

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Some shifts to the game and future updates as inspired by my recent time at GDC 2016.

Beginning of March Sprint

Beginning of March Sprint

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Friday summary of work done on Simulacra for March, the week of the 4th. Update info on new map work, start of player character modelling, and a UE4 blueprint...

Sprint Report - Hacking and Base Economy

Sprint Report - Hacking and Base Economy

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Breakdown of Feb. Month Sprint for Simulacra. The sprint focused on the hacking gameplay and its role in combat, as well as the fledgling framework of...

Build Release and Sprint summaries - 2/5/2016

Build Release and Sprint summaries - 2/5/2016

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Build release notes for Simulacra for the week of the 5th in February. Summary of finished sprint and build changes, as well as plans for upcoming sprint...

Friday wrapup! Sprint finish Edition

Friday wrapup! Sprint finish Edition

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Friday summary of work done on Simulacra for January, the week of the 29th.

Friday Wrapup and Dev Diary #2

Friday Wrapup and Dev Diary #2

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Friday summary of work done on Simulacra for the week of the 22nd in January. Second dev diary video is included, as well as quick snippets on design...

Dev Diary #1

Dev Diary #1

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Dev Diary Video #1 for Simulacra. Covers content release in recent build and general direction for the game.

Friday Wrapup! Foliage and awkward bugs edition

Friday Wrapup! Foliage and awkward bugs edition

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Friday summary of work done on Simulacra for the week of the 18th.

Friday Wrapup! Workflow and UE4 stream edition

Friday Wrapup! Workflow and UE4 stream edition

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Friday Wrapup of the work done on Simulacra for the week of 12/11/2015. Covers art changes, design management updates and news from Paragon UE4 stream.

Introducing: Evelyn

Introducing: Evelyn

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Update to introduce the protagonist for Simulacra as well as some other basic news and information.

Friday Wrap-up! Locker Edition

Friday Wrap-up! Locker Edition

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Friday summary of the work done 11/6/2015 for Simulacra.

Friday Wrapup - Spooky Edition

Friday Wrapup - Spooky Edition

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Friday summary of the work done 10/30/2015 for Simulacra.

Friday Wrapup

Friday Wrapup

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Friday summary of the work done 10/23/2015 for Simulacra.