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There's an old debate on whether or not Doom is just a fancy ray caster game, that it's simply a beefed up version of the Wolfenstein 3D engine. True, however, this is what Doom may have looked like if it was built using only the original Wolfenstein 3D engine, in this case the Raycasting Game Maker engine has been used.

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At various stages I found it hard to decide what controls to configure for this, as the original Raycaster games like Wolf3D seldom had any mouse aiming. I ended up finding that a fairly standard mouse/keyboard combo made the most sense and was the most comfortable/familiar setup to go with.