Shin Samurai Jazz is a platform-adventure game. It combines the likes of film noir and samurai cinema, presenting them with 8-bit graphics, an electro-jazz soundtrack, and a comic/manga-like style creating a unique atmosphere.
Unlike it's predecessor, samurai_jazz, Shin Samurai Jazz features jumping mechanics inspired by chuunori, an old technique used in kabuki theatre to give the illusion of flying. It's combat mechanics are more combo-based with the ability to juggle enemies and perform mid-air combinations also inspired by chuunori. While the adventure elements remain intact, the puzzles are more complex with varied level designs and enemy placements/attack patterns that make use of the game's mechanics. And while the game retains that 8-bit vibe, regenerating health and infinite lives/continues are fairly implement to relieve players of some of that Golden-Era frustration.
Features:
Click here to go to the store page for Shin Samurai Jazz and pick up a copy for $0.99 USD. If you have purchased the game through my home page, IndieGameStand, Desura, or Lazy Guys Studio Late February Bundle, your Steam key will be made available to you very shortly if it is not available to you as of posting.
Lots of thanks for everyone's support!
The platform-adventure game is now available for play on Desura.
The platform-adventure game is IndieGameStand's featured deal from now through January 10th at a price of your choosing...
The platform-adventure game is available for $1.49 on IndieGameStand until December 30th, 2013.
The full-version of the Adventure/Platformer is now available for purchase...
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the game looks nice i think its going to be a good game
Looks good, but the fighting seems to be a bit repetitive. I really love the music of the trailer though. It reminds me of the soundtrack for the anime series "Samurai Champloo". Did you compose it yourself?
I did. Thank you very much for the compliment! If you like, you can take a quick listen to some of other stuff here: Blazeepic.com
You should work on the controls. They're very stiff for a game made in 2013. In particular I don't like how you can't change direction so easily while fighting.
This looks promising though. Cool atmosphere.
Thank you for the feedback! I reduced the stiffness to the controls a bit while retaining some of that retro, 8-bit feel. Also, changing directions while fighting is now easier than before. Many other improvements have also been made so I'm hoping the demo will be something more enjoyable this time around.