Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
The Sadalbari gets rigged, nearly time to take it for a spin!
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i love carrier ships :D
May I ask which type of Anti Alising technique you are going to use for the game?
Because if there in one thing is games I really hate, it's bad AA :)
Cheers guys
We'll likely ship with SSAA initially in Early Access, but then will move to CTAA once available.
I saw a preview of what CTAA is capable of and I must say that it looks truly amazing.
:)
Yeah I know what you mean there, but I'll believe it when I get my hands on it, I worry about the performance overhead.
This latest vid is shot with SSAA x2 and it blows my mind Youtube.com, seriously up-scaled the quality