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ScrumbleShip is the most accurate space combat simulation devised to date. Gather resources, construct a capital ship out of individual blocks, then pilot it with AI or human help against other players.

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It's been a bit since my last release, so I'm posting a quick status update to let people know where we are.

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It's been a while since a status update, so I've whipped up a little roadmap to our next version. 0.14 will be the first Alpha release of ScrumbleShip, and will come in both free and paid versions. I've set the large changes to bold.

Features:

  • Do a full code cleanup, separating out the game into source modules
  • Get large blocks rendering with textures(Partially done)
  • Make small weapons fire intuitive to use
  • Correct Language file format
  • Add portuguese translation
  • Get music playing appropriately
  • Fix Options Screen
    • Add sliders for sound and music volume
    • Add slider for draw distance
  • Get sounds playing appropriately
    • Get breathing sound responding to damage level
    • Get heartbeat sound responding to damage level
    • Suit propulsion sound
    • Laser sound
    • Hard/soft block placement noises
    • Airlock dilation noise
  • Asteroids
    • Get more physically correct asteroids generating
    • Get correct asteroid materials into the game (Partially done)
    • Get types of asteroids using the correct materials (Partially done)
    • Further differentiate asteroid types via caves and surface features using the asteroid types (Partially done)
    • Apply impact craters to large asteroids
  • Make sure all builds are building correctly
    • Linux 32 bit
    • Linux 64 bit
    • Windows
    • MacOS (Postponed)
    • Source

Of course there are more features planned, but these are the bare minimum I'd like to have for the first Alpha release. Once I cross out all items I can release!

Cheers,
-Dirk

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