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🎵♪ Fly me to the moon let me play among its rocks let me see what spring is like in lumberhuts and mines 🎵♪ Who says magic and science don’t go along? The birdfolk of Giwi are curious explorers and inventors - what better way to satisfy scientific curiosity than an expedition to the moon? The volcanic satellite, Helia, is filled with resources, so the daring explorers will not only discover new magical technologies but also harvest riches and establish colonies. Great discoveries aren’t easy to come by - the moon’s surface is full of dangerous creatures waiting to fight for their habitat. The Giwi will have to use magic not only to fend off any predators, but also to sustain their economy with arcane lasers allowing them to handle resource logistics by connecting all colonies into an industrial web. To fully discover the mysteries of Helia players will have to establish multiple colonies on the moon’s surface, discover new tech and magic, terraform the hostile en

Post news Report RSS May the workforce be with you! Early Access Update #08

A little bird told us that we have some announcements to make! And we are more than happy to share some news with you.

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Hey, Birdfolks! 🐦

A little bird told us that we have some announcements to make! And we are more than happy to share some news with you.

With this update we are introducing a new game mechanic: workforce. And we are sure that you’ll love it!

From now on, each colony will possess a certain amount of workforce! This change will dictate how many buildings your colony can support. Thanks to that, you’ll get some free space, which will help you with the most optimal build. You can build your colony not only faster, but more thoughtful! Also, building neighborhood bonuses is going to be much more impactful! Establishing laser connections is gonna be much easier, too.

By default, a colony starts with 16 workforce and if you’d like to increase it, you can either:

  • upgrade colony radius
  • build more Stabilizers

Each population point spent on a colony gives it 8 workforce. That means you can place 8 more buildings!

Any previous saves are compatible with these changes, BUT due to the nature of this update, you might have to do some housekeeping. Buildings over the limit from previous saves won’t be destroyed, but in order to place any new stuff, excess buildings will have to be removed.

So keep that in mind!

But that’s not all!

We changed the balancing of particular buildings and production chains. This way the limiting of the number of buildings won’t stop you from getting the resources that you need!

We know that some of you would like to dive deeper into the changelog, so here is the full list of changes and fixes in this new patch.

Enjoy!

## [Patch 0.3.1] -- 2024-01-15

Changes:

- Colonies become much less prone to having their production thrown off balance whenever a couple of buildings need to be deleted to make some space.
- Graphical performance has improved especially at the later stages of the game.

Fixes:

- Fixed the bug that would sometimes delete large chunks of nearby colonies whenever destroying an enemy wave.
- Added missing production tree for tier 6.
- Changed the word capitalization for errors and tooltips to make them more readable.
- Removed "Precision Terraforming" technology as it did not work due the building not being in the game yet.
- Added progress bars to some missions in prologue to make things a bit easier to understand.

We truly believe that this update will highly upgrade your gaming experience with Scorchlands! Let us know what you think, we’re always happy to hear your feedback. Take care and remember, if you want to be up-to-date with everything that’s happening in the nest, make sure to join our Discord server! Check our Facebook, Twitter, TikTok and Instagram, too!

See ya and have fun!
Ringlab and Star Drifters 🚀

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