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Samphi is primarily a story driven RPG set in a randomly generated, destructible sandbox universe. You will fight across many randomly generated levels, craft, build, level up and collect gear. Most importantly; you play the game how you decide. With 2 game modes, story & freeplay, you can either play through my story or create your own. Story - Samphi is a story about a relationship between 'boy' and 'girl'. Through re-living memories along the timeline of their relationship (all set in sandbox, randomly generated environments) you will learn their story. To do so you will have to master the art of crafting, survival, building and combat. Freeplay - In freeplay mode the world is yours. There is no goal, just sandbox goodness. Create your own world, live your own story and use your skills to survive. Samphi is going to soon be in an alpha funding stage and so you can get a good idea of what the game is going to become and grab yourself an early copy at a discounted price.

Post news Report RSS 0.3 Release Changelog

**PLEASE READ IF YOU EXPERIENCE THE RESOLUTION BUG WITH THE STANDALONE DOWNLOAD** 0.3 is out! There were more bugs to fix that had originally anticipated so less new content has been added than I would have liked, however you will still notice a fare few changes. This article will outline these changes!

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**RESOLUTION BUG**

I am not sure if everyone will experience this bug but it has been happening to me:

When i run the game created from the standalone installer download it runs at 640 * 480. This is not set in the game settings and runs fine from GameMaker and the Desura install. I hope this is just an issue with my own PC but it has a very simple fix anyway.

Right click the game shortcut on your desktop and select Properties >> Go to the compatibility tab >> uncheck "Run in 640 x 480 screen resolution".

Bug Fixes

  • Fixed bug where pressing craft arrows with no items in the craft bin would crash the game
  • Fixed bug with the bow when a game was loaded when you have it equip (it used to flicker mid screen)
  • Fixed bug with the ladders that allowed you to fly (it was cool but would cause the game to break)
  • Fixed bug where corn would not be destroyed if you destroyed the blocks it was on
  • Fixed bug where a dirt block would become indestructible if you planted a tree sapling on it
  • Fixed bug where dog got stuck in walking animation if you set it to stay while it's moving
  • Fixed bug where water was using LOTS of system resources
  • Fixed bug where you couldn't select the item that you were crafting in the crafting screen
  • PARTIALLY fixed bug where if you built a line of single blocks horizontally their sprites would screw up
  • Fixed bug where items in the main invent were still visible when you went to the skills tab
  • Fixed bug where the bow item would still be visible if you went back to the main menu


Changes

  • Redesigned much of the UI including in-game setting screen - Let me know which one you prefer?
  • Implemented the basis of the XP system
  • Increased fire rate of the bow
  • Did lots of work on the Day/Night cycle. Added a sun and moon that rise/set like normal
  • When you save the game, it now saves the daytime as well
  • Various sprite updates throughout the game
  • Added critical hit on slime (You hit them when they are mid-jump)
  • Added a block guide when building that shows where your block will be placed
  • Added timer that tracks how long it takes to complete each wave - Doesn't do anything with that info yet but will in later builds
  • Removed torches from this build as they were too buggy and unstable
  • Added a shortcut icon to open your inventory
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