NOTE Sagramore development is currently halted, due to development challanges to keep it updated and priority has shifted to other projects
Sagramore is a webbased realtime 2D fantasy (M)MORPG that takes place in the world of Lumera. A classic story of a world slowly being consumed by a dark force.
Start your adventure as new arrival on the continent of Asgard, explore the world, customize your character, beat vicious monsters, befriend others, build your own houses, start your own clan and much more.
Being a realtime browser game much interaction with social media will be realized, imagine tweeting to your friends that you beat the secret cheese monster! We build the game as a true indie company with the community closely involved and if you have the skill you could even join the project and help build an enjoyable (M)MOPRG with us.
Currently an Alpha release is running LIVE on the website! feel free to come and try it!
The game is inspired by Ragnarok Online as well as multiple SNES games, yet taking it's own course. With Johan aka "Borf" as head developer (from the well known Browedit software). The game also houses an extensive set of development tools for creating ingame content. Although currently mostly intended for our own development team, it does tempt us to open the way for user generated content in the near future. Be sure to keep in touch :
We’re back with more updates guys! We would like to say sorry it has been awhile. Things became somewhat hectic for us with our real lives. Today we will be talking about a few updates as well as behind the scenes bug fixes done to the game.
First up is our upcoming AI improvement & a little information/picture of the pathfinding system! Some non-playable characters(NPCs) will no longer be standing still in one spot. As part of our attempt to make the game more livelier and interactive, the pathfinding system will allow us to make npcs move around freely following either a random course or a defined path. Once this has been tweaked and can be implemented into the game, players will soon begin to find they are not the only ones walking about.
ahh, I can already see the guards patrolling the road, keeping it safe for travellers (or getting their ass killed)
Next up we will like to introduce our statistics system that was created solely for the purpose of gathering information on the activities of players on Sagramore, amount of accounts created weekly, monthly, etc. The system will also give us information on the most populated spots on the game as well as which monsters are being trained on most by players. This system will allow us to know what our players enjoy most in Sagramore, along with the forum threads we’ll be reading, we can better develop Sagramore to a game a majority of our community will love.
Below will be a list of behind the scenes improvements and updates done to Sagramore.
Today we go behind the scenes of Sagramore Online and take a closer look at the town Goldrim and the mines. We'll also be adding a development video show...
Watch our AI system in action! Along with a few other updates.
We're back! and with a lot more updates to present. Though we'll go slow and showcase all the new things that went on in Sagramore since our last update...
Yet another update released to sagramore, version 1.0.2 Alpha. This new versions opens the new area Kamenna Forest and offers a new features, quests and...
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