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To understand what RuinValor is you must first gain knowledge of how it came to be. The roots of my desire to make video games can be traced back to Neverwinter Nights; while the singleplayer certainly leaves something to be desired the multiplayer was the jewel amongst the stone in my mind. Packed with a toolset editor, the ability to create, modify, and share worlds of your own is what interested me the most. Couple that with an in game Dungeon Master mode to enhance story telling for the hosts player base and what you obtain is a powerful set of tools that assist in maintaining interest in a game long after its initial release. I have long believed that if you put the proper tools in the hands of the people who make content ( modders and such ) the life of the game can be infinitely extended. game. Throughout the design process I have ensured the core concept for all systems put in place rely on the single factor of customization.

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mainardy
mainardy - - 153 comments

from this gameplay i can see that a cube is formed by four squares. So will we have the possibility to do a "cube" wit 2 squares? If you know what i'm talking about ;D This willb be good to create houses 2x1 instead of 2x2.

Maybe you can add this and make possible to do a adjustable cube size with this we can create fast ;D

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riuthamus Author
riuthamus - - 149 comments

Indeed, cube sizes will exist. Terrain will also not be limited to just cubes. Grass, dirt, and other types of dynamic terrain can be slanted and changed based off of the volume placed in one area. I hope to have a video of this up within the coming months.

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This video shows off our god rays and some other features of the game. Hope you enjoy!