In this mega-sized twist on the roguelike, players take control of a 10-story, 20,000-ton monster as they leave a path of destruction across a custom-generated world. Topple cities, mutate powerful new abilities and meet armies and rival monsters in epic battles across the countryside.
Right now, I’m working on the pre-Alpha/proof-of-concept demo for Rogue Kaiju, so my efforts are focused mostly on how the world will be built and function...
getting the proof-of-concept out the door
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