Today marked the launch of Rocket Fist's greenlight campaign. Please vote for us at Rocketfi.st
Rocket Fist is a multiplayer arena game with armless robots in chaotic battles with rocket fists. Prove your dexterity and aim against your frenemies killing each other with rocket propelled fists in this frenetic mix of dodgeball and billiards!
You can hold one Rocket Fist at a time and you only get one shot to throw your punch before having to run, hide and dodge to pick it back up! Just like in dodgeball but with way more fisting! When you’re running away you can ninja dash around the arena, and if you’re feeling lucky you can try dash-bumping your friends in their faces to steal their rocket!
Easy to learn, hard to master and with quick rounds. It’s the perfect game to bring out when your friends are over in need of some rocket fisting!
- Fast-paced twitch reaction arena battles.
- Easy to pick up and play.
- 1 to 4 Players on the same screen.
- Both Free-for-all and Team-based modes.
- 5 different player AIs, from dumb to annoying.
- Several different arenas with unique gameplay elements.
- Random powerups that can change the tide of the fight.
- Unlockable costumes to customize your robots.
- 4 different game modes planned..
- Twitch chat interaction option for streamers.
- Original soundtrack by Thiago Adamo.
We’ve been working on Rocket Fist for the better part of the year, polishing up the core mechanics and making sure the gameplay feels great. The main tech of the game is done and ready, now what is left is to create more content. More levels, powerups, costumes, hazards, music and lots and lots of polish!
You can try an early demo build over at rocketfi.st/demo. If you want to keep track of our progress we keep a devlog updated with all the juicy news on the game! You can find it at rocketfi.st/blog.
This is a question we get a lot. “Is it local multiplayer only or will it also be online multiplayer?”. It would be our first online multiplayer game, but we’ve been doing some tests and we had great results so far. We feel fairly confident that we can get it working (player-hosted, not on the cloud) but we won’t promise anything at this point.
We’re considering early access as we feel it could be an interesting way of making Rocket Fist into the game you guys want it to be with the possibility of player feedback during development. We’re still not sure as there are some pros and cons associated with it, we’d love to hear what you think about it before making a decision :)
As a team of 2 brazilians, we’re mainly going for English (as a main language) and Portuguese, but with a system in place for it, it’s easy to add other languages. If you want the game in your language let us know in the comments or through our email (email@example.com).
Mac and Linux
We are currently focusing PC and Mac for shipping, we’ll look into Linux after our initial release.
Suggestions and Comments
As a small indie duo we love to read suggestions and comments and we always do our best to answer each one directly :)
You can send them over the comments section or email us (firstname.lastname@example.org )