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Rocket Fist is a multiplayer arena game with armless robots in chaotic battles with rocket fists. Prove your dexterity and aim against your frenemies killing each other with rocket propelled fists in this frenetic mix of dodgeball and billiards!

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Rocket Fist is coming out May 12 on Steam

Rocket Fist is coming out May 12 on Steam

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Rocket Fist is coming out May 12 on Steam. Rocket Fist is an arena game with armless robots in chaotic battles with rocket fists. Prove your dexterity...

Rocket Fist Greenlight Launched

Rocket Fist Greenlight Launched

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Rocket Fist is a multiplayer arena game with armless robots in chaotic battles with rocket fists. Prove your dexterity and aim against your frenemies...

Player AI Improvements

Player AI Improvements

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In today's devlog I talk about how I created a more challenging player AI by making it aware of it's surroundings.

Creating the Vs Mode Player AI

Creating the Vs Mode Player AI

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In this post I talk a little bit about my experience showcasing the game in the Power of Play Indie Expo and how it led up to the creation of the Vs Mode...

This boss could use some antacid...

This boss could use some antacid...

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Today I explain a little bit more about Uncle Knuckle's "Fire Puke" attack.

Metal scraps! A new weapon?

Metal scraps! A new weapon?

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Introducing a new weapon, scrap metals that can be harvested from enemy robots in the single player mode.

Just some quick tasks/fixes

Just some quick tasks/fixes

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Today I have fixed a bug in the way weapon-to-weapon hits work and implemented a culling system to hide the rooms not being shown.

Uncle Knuckle strikes again! Plus new environment props

Uncle Knuckle strikes again! Plus new environment props

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Uncle Knuckle gets shaded and in the game. I'm starting to make some props to fill up the environment and bring the factory to life.

Uncle Knuckle, the first boss!

Uncle Knuckle, the first boss!

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In today's devlog I present the creation process of Uncle Kuckle, the first boss, I also show a little of the exploration I have been doing for the game's...