Control Robo as you collect blue power cores, avoiding red ones, to complete the game's 30 levels. A simple concept to be sure, but a unique art style and several gameplay elements make this game anything but a casual platform/puzzle game. Completing the levels under a time limit adds to score points that go towards a local highscore. This game will eventually be a minigame of one of my other projects, Robo's World 3. Until then, enjoy it as a stand alone release and maybe even check out Robo's World 3, Zarnok Fortress itself!
Nothing TOO special about this, it's just the title screen image, which is only special because the screen shifts away from it... if you have ever been curious about the title screen, be curious no more!