• Register

RNR is a fast-paced procedurally generated endless platforming runner with RPG mechanics. It's all about your reflexes and how responsive you can be as you process through our branch structured dungeons. Grind levels and quests and get gear and items.

Level up to learn new abilities to help you defeat and progress throughout the world.

Additional features:
- Level editor with your own artwork or in-game artwork with the ability to create your own logic for the enemies
- Multiplayer to share your levels and to play 1vs1 against other people!
- Fitness tracking! Go for a run or do a workout and earn in-game experience, gold and items!


December: Early Access/Alpha/ Kickstarter
Late Q1 2021: Beta Release
Q2-Q3 2021: Official Release

Run Free. Be Free.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

I just wanted to share some of our links to where we post daily videos or gifs of our game while we are producing it. We don't have a youtube or proper footage to put out yet, we will once we get closer to Kickstarter in September.

Our current timeline goals are to:

  • Kickstart in September and have an alpha footage demo to showcase.
  • Early alpha release end of 2020, somewhere around December.
  • Early beta in April/May.
  • Full game release 3rd or 4th Quater of 2020.

Still being worked on actively but being delayed to early access of late 2021!

Currently, it is projected the game on full release will have 5 worlds with 7 levels each, not including easter egg levels and boss levels. RPG mechanics consisting of crafting and looting system and an ability tree. This will be the full scope of the game no matter how good or bad the Kickstarter does.




We will continue updating the game free of charge with three major updates. Besides each update containing new items, abilities, levels, and enemies for the game, they will center around 3 key points.

  1. Level editor - Make your own levels, static or procedurally generated, with our artwork or import your own and use basic logic building blocks to create your own enemies!
  2. Multiplayer - Share the levels you've made OR go head to head in 1 on 1 battle!
  3. Integrated fitness tracking - It's the name of the game, RNR, a game on running will have the ability to track your workouts and have you reap the benefits of it by getting in-game gold, items, and skins.

Our goal is to have it set at a 15-20 dollar price point. No DRM with cross-platform. Buy once and have the ability to access it from anywhere.


Animation Updates

Animation Updates


Animation updates and current progress of the game.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Profile
Windows, Mac, Linux, iOS, Android, XONE, PS4, Switch
Send Message
Release date
Game watch

Latest tweets from @rnr_tko

These are some mock up tile pieces for our board level selection menu. Think Carcassonne! #gamedev #gameartT.co

Jun 18 2021

Got some new tooltip ui! This is a start, need to add more padding, group the colors and expand the tooltip!… T.co

Jun 17 2021

Background splash art for the victory screen. Any thoughts? #oni #ninja #japanese #asian #anime #gamedev #pixelartT.co

Jun 11 2021

More ability icons !! Thoughts? #anime #pixelart #gamedev #icons #uidesign #gamemaker T.co

Jun 10 2021

New ability icons coming in hot! Thoughts? Are they readable? Red is tough skin, yellow is a fear like ability. The… T.co

Jun 8 2021

We're about to do a final run through (hopefully) adding a bunch of additional artwork to the menus. Before we do t… T.co

Jun 7 2021

Once you complete a level you get a grade assigned to it based on points. Here's a mock up of it, any thoughts from… T.co

Jun 6 2021

Showcasing some icons from some of our abilities! The yellow ones are agility abilities and blue ones are intellige… T.co

Jun 5 2021

Embed Buttons
Link to RNR by selecting a button and using the embed code provided more...
Last Update
3 members