RNR is a fast-paced procedurally generated endless platforming runner with RPG mechanics. It's all about your reflexes and how responsive you can be as you process through our branch structured dungeons. Grind levels and quests and get gear and items.
Level up to learn new abilities to help you defeat and progress throughout the world.
- Level editor with your own artwork or in-game artwork with the ability to create your own logic for the enemies
- Multiplayer to share your levels and to play 1vs1 against other people!
- Fitness tracking! Go for a run or do a workout and earn in-game experience, gold and items!
December: Early Access/Alpha/ Kickstarter
Late Q1 2021: Beta Release
Q2-Q3 2021: Official Release
Run Free. Be Free.
I just wanted to share some of our links to where we post daily videos or gifs of our game while we are producing it. We don't have a youtube or proper footage to put out yet, we will once we get closer to Kickstarter in September.
Our current timeline goals are to:
Still being worked on actively but being delayed to early access of late 2021!
Currently, it is projected the game on full release will have 5 worlds with 7 levels each, not including easter egg levels and boss levels. RPG mechanics consisting of crafting and looting system and an ability tree. This will be the full scope of the game no matter how good or bad the Kickstarter does.
We will continue updating the game free of charge with three major updates. Besides each update containing new items, abilities, levels, and enemies for the game, they will center around 3 key points.
Our goal is to have it set at a 15-20 dollar price point. No DRM with cross-platform. Buy once and have the ability to access it from anywhere.
Animation updates and current progress of the game.
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