A radical retro rogue-like first-person shooter! Started during Ludum Dare 46. Please follow this game development journey both here and on YouTube.com/forceofhabit :)
My indie debut "Toast Time" came out in Sept 2013. Now that it's been ~7 years, and many platforms incl. the Switch, I'm sharing the all the SALES FIGURES...
did my indie game break-even? 7 years and 6 platforms of sales data!
INDIEDB! Want to learn how can you make better, more impactful, more emotionally connective and resonant games? Want to understand the difference between...
"all things game feel" talk - fantastic tips and tricks to improve your games!
Welcome to my new indie game devlog: a radical retro rogue-like first-person shooter! This episode introduces the game idea and details aspects of the...
retro fps roguelike #1 | indie game devlog
In this devlog video, I go behind the scenes to the making of VAMP - a game made in a weekend for Ludum Dare 46. Where did I start? What order did I do...
pixel art, prototype and polish - ludum dare 46
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