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Reign of Guilds is a classic MMORPG. Dark magical middle ages: open world, castle sieges, economy and diplomacy, merchant and craft associations, church and mercenaries, counts and of course the King.

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Welcome explorers of the Reign of Guilds world! Today we are announcing the start of a special session of playtesting! Your loyalty and valuable feedback left during previous demos has been taken into account, elaborated and used to improve the game, so we invite you to join our new playtest

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RoGplayTest6

Our PlansSteam playtests are available for all who wish to participate:
Playtest #1. Basic server tests (ended, 01/07/23 - 01/10/23);
Playtest #2. The tests of Start Island mechanics (ended, 02/04/23 - 02/16/23);
Playtest #3. The tests of the open world, PvP mechanics and sieges (ended, 04/24/23 - 05/08/23);
Playtest #4. Further polishing of game mechanics (ended, 07/05/23 - 07/17/2023);
Playtest #5 (ended, 09/25/2023 - 10/02/2023);
Playtest #6 - (12/21/2023 - 01/08/2024);
The release of the game in Early Access planned for 1Q24.

BannerKnight

The most significant changes made for Playtest #6:- 2 Dwarrhan Kingdoms (1 Eurasia, 1 North America) for equal distribution of players according to ping - players themselves choose their desired region;
- Rivulet Island (level 2 tutorial location) receives its underground world, consisting of several interconnected locations;
- Abilities for aggro mobs, and as a result, an increase in boss characteristics;
- Significant changes to loot drops for both regular mobs and bosses;
- Significant redevelopment of PvPvE locations - Swamps in Dwarrhan;
- Significant changes to the balance of weapons/magic/equipment items and the economy, as well as the item quality system;
- Significant changes to refining/crafting/enchanting;
- Changes and balance of the melee combat system;
- Changes in character leveling (PvE), karma system;

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