Reign of Guilds is a classic MMORPG. Dark magical middle ages: open world, castle sieges, economy and diplomacy, merchant and craft associations, church and mercenaries, counts and of course the King.
In Reign of Guilds, one doesn't need to survive, build cabins, or cultivate cabbage. Here, nobody values blisters from a pickaxe or a shovel, but what considered as value are interaction skills with other players, be it either combat or diplomacy, trade or craft.
Some Guilds will go toe-to-toe in deadly battles for the lands, castles, titles, and the throne, while others will win over craft and trade markets without any bloodshed and position themselves on the same level with Counts and the King.
More information (links to official site):
It’s Friday again and welcome back!
We keep to the schedule of reports, despite a lot of problems that our team faced in the light of current tasks - assembling of build of the team work for the period over a year.
Now let’s see what we’ve done.
And this time, looking at the animations together, we will tell you a little about the skinning of armour because it’s interesting enough. Very briefly about the most interesting things:
Therefore 2 questions:
It’s time for something new. We’re all know him - big, strong, with slurred mooing (as our executive director when he drinks), he is about 3 meters tall. Will he have his own labyrinth? Or will he be homeless in our Dwarhan Kingdom? Will see! But you would better to have a ball of thread.
It’s harder to handle with this guy. In the format of ‘Maximum” concept - it’s metamorphosis of the wolves. Wolves from the earlier version hurt not only your nervous system but ours too. That’s why we decided to upgrade them.
We’ve already told that dark nights would regularly occur (it would be not only darker but also it would change the distance of displaying of text and HP bars above players and mobs). It’s the night when random wolves will turn into the werewolves, while player gets aggro. And typical grind changes into typical rapid escape. We will tell about unusual fight with werewolf when it will be liven up with animations.
Boots and gloves
In this section we are preparing for the winter.
Gloves and boots - from the light to the heavy armour. We remind that in the ROG will be informal division by heaviness of armour requiring different attributes. It’s easy if there is the main characteristic of armour. Light and heavy variants will give the same quantity of the main characteristic but different protection. It is connected to the increasing of attributes in general to transform a hardy character into really heavy tank. And strong character should damage with impressive thrusts of his Zwei but die from a glance of an archmage.
After about a week of edits and working on UX, we are close to the final screen of an item. It looks like this:
Naturally, set points are random.
That’s all that we wanted to report for the past week.
Follow the news and have a nice weekend!
Don’t forget to share your opinion and thoughts on our forum.
Reign of Guilds Team
Today we talk about animations, new mobs models and VFX for magic shields.
In weekly report #2 we talk about level design, VFX for portals, animations for Stickman and UI.
In our Weekly report #1 we talk about animations, Stickman (our favorite mob), UI and models of houses.
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