A brief overview of the most significant changes:
- Kingdoms and servers:
- currently, we are testing North American stack of servers;
- conceptually, North America and Eurasia are two separate Dwarrhan kingdoms, completely disconnected from each other;
- players will be able to choose their desired region when entering the game and change it later;
- Castle taxes including:
- taxes for passing through castle territory;
- for staying on some territory;
- penalties for tax evasion;
- Mechanics for obtaining and using preorder rewards;
- Dwarrhan:
- Western T1 counties;
- Western and Eastern T2 counties (settlements not included);
- New location:
- New intertwined underground locations for Rivulet Island:
- catacombs, abandoned mine, caverns;
- Both types of swamps were revamped:
- the locations itself and their environments;
- visuals, music and ambience;
- swamp traversal mechanics;
- new approach to AIs and their drops;
- Balance:
- Added:
- Jewelry crafting;
- Tool crafting
- Crafting tool are now split among vocations;
- gems now have to be refined before being used;
- Buffed:
- 1H weapons, including a tangible buff of the alternative LMB attack for all 1H weapon types;
- shields;
- buffs (powders): on average: T1 improved by 25%, T6 by 40%, and T12 by 8%;
- Nerfed:
- Magic (depending on magic type);
- Changed:
- some of the recipes;
- approach to equipment requirements;
- a considerable change of bonuses and requirements of enchantments of:
- rings;
- jewelry;
- small and large gear;
- AI
- All mobs had their accuracy nerfed;
- Mobs around starting villages on the mainland were nerfed, as were their loot drops;
- Decreased the quantity of mobs in open areas while decreasing their numbers in forests;
- Animal mobs received a buff of MD and a longer CD between attacks;
- Common wolves and bears got realistically smaller and became simpler” its easier to run away from them, but their pelts became lighter and worse in quality;
- Added Northern Wolves and Kodiak Bears, similar to White Stags, with a small chance of appearing in the world, with larger rewards for slaying;
- Added mine mobs (Miners and Formen) that make it harder to gather ore;
- UI/UX/Visuals:
- polished a huge number of tooltips (bugfixing and making them more informative);
- visualisation of point capturing during castle sieges;
- NPC now can be female;
- To optimize replication, their appearance and equipment presets are no longer stored in a DB;
- Changed and expanded the list of soundtracks for different situations/locations;
- Changed the approach to playing ambient sounds and expanded the list of environmental types;