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Redout is the fastest futuristic AG racing game for next-gen. Players take control of their hovership and compete on crazy twisted tracks, rushing through low-poly landscapes and progressing through a career mode that encompasses more than 70 events. By winning races against a cunning AI, players can buy and upgrade ships, but also purchase and upgrade special powerups such as extra magnetic grip, shields, repair drones. They will progressively rise in rank, attracting attention from the sponsoring teams, be challenged by other drivers, and ultimately access the most élite tournaments in the Solar Redout Racing League.

Post news Report RSS Introducing Red:OuT, a spiritual sequel to F-Zero

Feeling nostalgia for the good old days of F-Zero, POD, Rollcage and Wipeout? We do. Hello from the team, we are looking for your valuable input! Help us shape a great arcade racer for next-gen.

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WHAT IS RED:OUT?

A condition experienced by pilots and astronauts in which blood is forced to the head and results in a reddening of the field of vision during rapid deceleration or in manoeuvres that produce a negative gravity force. Also, the fastest arcade racer since the good old days of F-Zero, Pod, Rollcage, and Wipeout.

2560 AD. Humanity moved to Mars and some of Titan's moons. The most followed and expensive sport is a high-speed racing class employing magnetic hoverships, the fastest ever engineered: a sport named RED:OUT, after the constant G forces that drivers need to endure.

Screenshotsaturday - Alaska gallery

THE ART STYLE

Low-poly meshed and landscapes blend in with the latest state-of-the-art shading and lighting effects, creating a beautiful mixture of sharp nostalgia and next-gen. From dirty suburban environments to eerie frozen landscapes, to vast desert plains, this style performs equally well. Red:Out is developed in Unreal 4.

Oldies - Cairo track
Oldies - Cairo track

THE DRIVING MODEL

Controlling a nuclear-powered ship hovering about two meters from the ground going over 400 km/h is no piece of cake The goal is to tap into the vertigo, to recreate the frenetic, tough, unforgiving but satisfying driving experience that sits at the core of the arcade racing genre, by making good use of the physics engine behind Unreal 4. Your ship will never race on rails: each input you provide will apply a physical force.

Screenshotsaturday - Alaska gallery

WHERE AND WHEN

Red:Out will launch Q2 2015 on Xbox One and PS4, and on PC later the same year.

HAVE A SAY

All kinds of feedback, input, and support are more than welcome. There's still much work ahead of us, so now is the time you can have an influence on how the game will become. Pats on the back are appreciated as much as criticism. Feel like sending an entirely new UI concept? Feel like we should change the ships design to hovering tractors? Let us know!

You can stay up-to-date by following us here:
Twitter: @redoutgame
Facebook: Red:OuT


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Theon
Theon - - 713 comments

Love both how it looks and how it sounds!

Reply Good karma Bad karma+3 votes
SamuelSousa
SamuelSousa - - 17 comments

Looking Awesome!

Reply Good karma Bad karma+1 vote
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