2560 AD: Humanity moved to Mars and some of Titan’s moons. The most followed and expensive sport is a high-speed racing class employing magnetic hoverships, the fastest humanity has ever engineered: a sport named REDOUT.
Low-poly meshed and landscapes blend in with the latest state-of-the-art shading and lighting effects, creating a beautiful mixture. From dirty suburban environments to eerie frozen landscapes, to vast desert plains, this style applies equally well. Redout is developed in Unreal 4.
Controlling a nuclear-powered ship hovering about two meters from the ground going over 600 km/h is no piece of cake Now, imagine doing the same in a vicious curve upside down, or in a double loop-the-loop. Your ship will never race on rails. Each input will apply a physical force!
An extensive career mode will challenge players to rise in ranks and compete agains skilled AI drivers, gradually unlocking the 6 different racing teams, the 9 game modes and 25 circuits.
Nine game modes will require a different mix of speed, handling and sturdiness, which can be achieved through upgrades and powerups and by taking advantage of the strong points of each team. Split-screen battles and online multiplayer complete the product.
After a long development spanning two years, Redout is now available for PC. The game will come to consoles in 2017.
The name Sulha AG Racing is rooted in history. It comes from an old Earth racing team, Sulha Racing, which was born as a joint Israeli-Palestinian project in 2028. This kind of collaborations were fostered and economically supported throughout by the two states, in order to promote stability and reduce cross-cultural barriers in a geographical zone torn by long years of conflict and finally entering a much needed era of peace. Sulha Racing was focused on rally.
The team competed in the last editions of the famous Dakar with good results, expanded its research department and moved in the field of vehicular activities on the Moon during the first colonization phase. The racing branch was disbanded during the Titan colonisation, when the company focused on producing vehicles for mass transit on the new planet. The company was eventually bought and absorbed.
Sulha AG Racing was created as a joint-venture between Mars-based and Titan-based engineering companies. The name and the story behind it represent the intent of uniting different worlds, working together for success. Sulha AG entered the SRRL just a few years ago and grew quickly, becoming one of the top teams and pushing the boundaries of max speed and handling.
Sulha AG hoverships are blazing fast. In fact, they are 80% engines and energy accumulators. Acceleration, speed and energy are a benchmark for the competition. Much less attention is given to the magnetic grip inducers, even less to the overall structure. For those drivers who are not afraid to take risks and respawn a few times during a race, pushing their driving skills to achieve the perfect trajectory without hitting too many barriers, this is the perfect team.
ESA-AGR and Koeniggswerth Engineering warming up! Redout will feature 6 racing teams with unique history and driving features: find out more about each...
Contains #screenshotsaturday awesomeness and more! Here's an overview on what we have been working on since the last update, and more important, some...
Our launch trailer didn’t reflect the the current status of Redout anymore. So, we recorded it again!
WIth development now in full swing, the Redout team is happy to show a preview of the two environments we're implementing right now. Take a tour of the...
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just bought this today for xbox one, ready for some high speed shenanigans 😆
Joystick and throttle support?
This game looks awesome like a lot of fun. I hope to buy this when is it on steam?
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COOOOL, CANT WAIT FOR RELEASE
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is there a demo for this I can try out for you?
As a long time F-Zero fan, this looks fantastic. Looking forward to launch!
Looks interesting, kind of looks like Star Wars Pod Racing. :)
Put this on steam ill buy it right now
How much do you think this game is going to cost when you release it do you have a price in mind atm
Release this already on Steam Greenlight and will it have split screen and online multiplayer? if not now or in the feature
But as much as i want it dont release it till its complete
I find greenlight games dont do to well that my personal opinion
Hey, working on online multiplayer.
Won't go through greenlight, we are aiming for early access. Can't say much about the price point just yet