Red Alliance is a game that was in development since 2012. Over the past 4 years the game has changed its direction a bunch of times and the story-line as well as gameplay were reworked. Red Alliance is a storyline based FPS game with a co-op feature. Game is being developed in Unity 3D Engine.
This game has been Greenlit by the Community! Steamcommunity.com
The game takes place in early 2000s in a small Eastern European country where the weak government was taken down by a group of Neo Nazis that conquered the government and brought up their dictatorship. Player alongside with his best friend Stanko are few of the many people living in the capital who tried opposing the new government and were imprisoned. Not only does the prison has inhuman guards that know no pity, but also a large portion of the prisoners are being used during the experiments of the scientist named Dr. Grey. Experiments focused on getting control of human minds. And player is no exception to that and has went through a bunch of experiments.
The game begins by player making his escape out of the prison and the city. On his path he discovers that while he was imprisoned the resistance group was formed named "Red Alliance". Player's goal is to get to the resistance group and from there on go off on his own mission - to find and stop Dr. Grey and his inhuman experiments as well as find out what exactly did Dr. Grey do to him during his stay in prison...
The game consists of 8 playable chapters as well as a separate survival mode that can be played alone or in co-op. The game features elements of horror as well. The estimated release date for the game is during autumn of 2016. Feel free to download Red Alliance Demo 2015 V0.04 if you haven't already, thought keep in mind - the game has changed a lot over the past year. Also make sure to check out Red Alliance on other web sources.
Since initial release 3 years ago the game has received numerous updates & patches.
Here's an overview of all major updates the game has received since launch.
- Updated lighting & setting in city levels, now featuring a cozy evening sunset.
- Added several Easter egg rooms throughout the game.
- Added a new video cutscene after the prologue.
- Added Turkish localization.
- Added more auto-saves throughout the game & integrated save file preview screenshot while browsing through save files.
- In-game minigame has received a balance overhaul.
- NPC hitboxes have been increased in size, making them easier to hit while NPCs are moving.
- Weapon & AI difficulty balance changes.
- Improved melee weapons' hit detection.
- Improved UI font throughout the game.
- Improved menu navigation via keyboard.
- Various stability, culling & memory improvements.
- And many more smaller quality of life changes.
The game is currently on sale on Steam, available at:
Store.steampowered.com
Several screenshots from the game:
City level's new sunset setting.
Combat in an underground level.
Thank you to everyone who supported the game in the past 3 years! There's more to come in the future, so stay tuned.
A 2018 trailer for Red Alliance - a singleplayer semi-survival game with elements of horror.
After 1 year Red Alliance is back with a new development update video. Introducing stealth mechanics, huge visual and gameplay improvements, and new levels...
After 6 years of development Red Alliance is now being released on Steam! The game has received volumetric lighting, entirely reworked sounds in the whole...
In this Update I show gameplay from 2 new levels in the game and show new storyline elements, as well as new characters. Additionally I introduce new...
Red Alliance Demo 2015 V0.04 features miscellaneous bug fixes and improvements as well as new stuff added. Most important fix is Co-op mode, now fully...
Consider downloading the updated version V0.04 instead, as it features important fixes and improvements. The long awaited release of Red Alliance Demo...
This demo consists of a full phase 1 of the campaign. There are 6 levels with a boss in the end and 2 endings.
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Dev, I found a bug, I reported on Steam, but you still no reply, so I write again here: "When you wear brown suit one and using M4A1 / M4A1 K, that arm texture is going weird, other weapons is fine." And last, have possible make survival mode at future?
With the October 5th release coming up quick, do you have a clear-set idea what the price of the game is going to be? c:
can it work with geforce 9400gt
Should be able to, but probably not at the highest settings.
ok thx
Played the demo and it seems very good, there are some flaws with the physics however but I believe that it could be justified by the version of Unity. The gameplay seems pretty solid, apart from some bugs when picking up weapons. The story too seems pretty interesting but could be made clearer with some posters, news papers, etc... scattered in the map. AI is good but friendly NPCs lack some character, I suggest maybe some random lines for them to say now and again. Sound design is a bit bland, but then it is a demo. Over all the game is pretty good and the full release is looking even better!
Will difficulty settings make a difference when it comes to enemy placement and ammo/health drops?
HL2 has a thing where higher difficulty settings decrease the amount of ammo obtained from pickups but increased the amount dropped from enemies to influence the players aggression in replenishing their ammo pool.
What will Red Alliance implement?
Sorry for late reply
The difficulty setting makes ammo drops as well as enemy damage varied. So playing at harder difficulty will make the game feel a lot more like a survival. :)
Man, I'm just stoked to play a new SP oriented FPS, you any closer to release? :)
Soon this year :) New trailer will be airing in a month or so.