Hello World!
Later today, I will be uploading the very first Alpha version of Rathguarde. YES IT IS VERY EXCITING!
So what should you expect? WELL:
+ One race: Goblins
+ 5 Block Types: Dirt, Dirt with Grass, Empty Sky, Empty Dirt, and Empty Dirt WITH GRASS!
+ Movement of Goblin
+ Jumping of Goblin
+ Goblin can delete blocks with his awesome action cursor powers
+ Goblin can make Dirt blocks with his awesome action cursor powers - WAIT WHAT? HE CAN PLACE DIRT! - YES, HE CAN!
+ Goblin can look in all 8 main directions (conditionally) using the mouse
+ Dynamically Expanding, Randomly Generated Terrain! Yes, that's right folks, you can keep walking forever to the left or right, until you run out of RAM.
+ A World Height limit of 256 blocks (128 down, 128 up).
The Goblin is currently animated with 128 different 32x32 sprites (hand - or Mouse more to the point - drawn!), check out the sprites on our Images page.
5 Different terrain sprites, see Images
Yes, this is a very basic build of the game, but it is Alpha 1.0! I'll hopefully be doing a post every week, so by this time next week I will update you on the other stuff I'm doing with it, but here is what I'm planning on adding for the next patch:
+ Inventory System
+ Hotbar System (similar to that of Minecraft , perhaps a bit different) to select various blocks for placement
+ Stone (new block)
+ Fixing of Any Bugs you guys find
So please check out the Alpha in the downloads section (when I upload it in a few hours), and comment here any bugs/comments/ideas/hate etc. you have!
See you again this time next week!
So when do you think the download will be avaliable?
Just uploaded it now, but authorization may take up to 2 days. Hopefully it will be done soon!
Can't wait to try it out! This looks like it could be pretty cool, especially with the potentiality of multiplayer and all that, whenever it comes.
Thanks Pazuru! The first Alpha finished getting authorized not too long ago, so go check it out!
Not bad for bare bones gameplay. Only thing I wonder is with looking around directional with the mouse, why couldn't it be closer to the character rather than requiring it to be far out in proximity? [Can't change direction without it being near the screen's edges. Being able to adjust how closely you can do that would help.]
Otherwise, looking forward to more updates!
yes, that is a bit of an issue, i'll have that done with the next update :)