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When Alex and her boyfriend Dennis as well as their friends Cynthia and Marc are on their way back from a wild night out partying, they get in a car accident on a lonely country road in the middle of a forest. Alex awakes in the wrecked car, her friends: gone. There’s no choice but to travel deeper into the woods, looking for them. Finally, she reaches an old mansion, and it gets clear pretty quickly, that some evil force has captivated the rest of the group. Through her cell phone she receives cries for help and eerie messages from an unknown number. Alex has to uncover the dark secrets that happened within these walls before the night is over, if she ever wants to see her friends, and most of all, Dennis, again. But the former inhabitants of the house are not the only ones with an unsettling past and Alex will have to face not just the demons ahead but also the ones she left behind... ____________ A 2D sidescrolling Adventure Game with some combat elements.

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Implemented Dialogue System

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Hooray, Alex (the protagonist) finally got a voice (or a text box rather). I made a little dialogue system where the text is pulled from a .csv file along with commands on which animations to play, font color, text speed etc. I'll probably do a separate blog post further down the line, but i'm just glad it works ;)


Taking the first steps...

Taking the first steps...

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My first devlog post for my Game "Purgatory" in which i talk about what i learned so far when it comes to writing for a game. I'm still very early on...

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