In Project Wingman the player will be placed against all odds with their Wingman and allies fighting for Air Superiority in a fast paced dogfight situation.
The full game will have:
How you doing eh? Just touching all of our bases.
One of Project Wingman's modes that we wish to include upon release is a Conquest Mode, a Roguelike, strategy-lite game. Simply put: your objective is to take all the territories and to take out the final boss of the stage. The issue with that? The longer you take, the harder it becomes. The longer it takes you to take over territories, and there, the longer you play, the higher the Alert Meter rises. That means reinforcements that will respond during Sorties will become more and more dangerously equipped and trained to take you down.
Our intention for Conquest is for it to be a highly replayable, high-risk, high-reward gamemode which can build you up to be a force of destruction in the sky, or kick you back down to the ground in one fell swoop.
As always, be aware that this is an early, prototype look for the game mode, and that down the line Conquest will play host to our more… well, let’s just say vibrant ideas.
Modular mod that gives your weapons and trails a holographic. Comes with 11 colors and 13 patterns
Black bodies, that emblem... It's them -- the Ghosts of Razgriz... The survivors from Ofnir told me about them.
Replaces the generic Anti-Ship Missile with a correctly-modelled AGM-84 Harpoon anti-ship missile.
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tried as a demo and better as Ace combat because ace combat is ****
Suggested them to have custom skin creation available for players before AC7 release to have an upper hand. And that didn't happen while we can now make skins for AC7. Since I can do fan-made AC skins in an actual AC game, there's no point for me to try PW even if they make the skin import function in the future...
This is amazing but PLEASE consider having an editor of some sort for the full game.
Awesome work so far. We all have been so hungry for an arcade air combat game this good for so long.
There's some problem with the menu though. When you try to exit the current setting window you're in by pressing ESC, that screen will stuck there. Going back through the menu and selecting the same screen will add another layer over the old one. Can only be removed by restarting the mission or quit to menu.
Keep up the good work!