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In Project Wingman the player will be placed against all odds with their Wingman and allies fighting for Air Superiority in a fast paced dogfight situation.

The full game will have:

  • A full campaign mode
  • Mercenary mode
  • Authentic looking aircraft based on real-world aircraft
  • Multi loadout system - Equip your aircraft with a proper loadout so that you always have an advantage against your enemies.
  • Fight Giant flying fortresses and deadly enemy aces.
  • Beautiful Sky and Cloud system with TrueSKY technology

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How you doing eh? Just touching all of our bases.

One of Project Wingman's modes that we wish to include upon release is a Conquest Mode, a Roguelike, strategy-lite game. Simply put: your objective is to take all the territories and to take out the final boss of the stage. The issue with that? The longer you take, the harder it becomes. The longer it takes you to take over territories, and there, the longer you play, the higher the Alert Meter rises. That means reinforcements that will respond during Sorties will become more and more dangerously equipped and trained to take you down.

Our intention for Conquest is for it to be a highly replayable, high-risk, high-reward gamemode which can build you up to be a force of destruction in the sky, or kick you back down to the ground in one fell swoop.

As always, be aware that this is an early, prototype look for the game mode, and that down the line Conquest will play host to our more… well, let’s just say vibrant ideas.




This Prototype of Conquest, along with all public updates up to now, can be downloaded here:


Up to Speed

Up to Speed

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Better to have, then to not. An update from Project Wingman's Team.


tried as a demo and better as Ace combat because ace combat is ****

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Suggested them to have custom skin creation available for players before AC7 release to have an upper hand. And that didn't happen while we can now make skins for AC7. Since I can do fan-made AC skins in an actual AC game, there's no point for me to try PW even if they make the skin import function in the future...

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This is amazing but PLEASE consider having an editor of some sort for the full game.

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Awesome work so far. We all have been so hungry for an arcade air combat game this good for so long.

There's some problem with the menu though. When you try to exit the current setting window you're in by pressing ESC, that screen will stuck there. Going back through the menu and selecting the same screen will add another layer over the old one. Can only be removed by restarting the mission or quit to menu.

Keep up the good work!

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Project Wingman
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Combat Sim
Single Player

Latest tweets from @rb_dev2

It's not strictly for Military use. #gamedev #UE4 #indiedev #ProjectWingman T.co

Feb 18 2020

City Environment [WIP] #ProjectWingman #Indiedev #UE4 #gamedev T.co

Jan 26 2020

I hope you're all having a great holiday season! We're still hard at work and have a ton of stuff we want to share… T.co

Dec 24 2019

Kickstarter Update 11: Crossroads Kickstarter.com #ProjectWingman #gamedev #UE4

Dec 4 2019

Various in-dev shots showcasing lighting improvements in different scenarios. Update post coming shortly.… T.co

Nov 24 2019

RT @RB_Dev2: City Test 2 Still needs a lot of tweaks and additional assets to make it all come together. #screenshotsaturdayT.co

Aug 31 2019

City Test 2 Still needs a lot of tweaks and additional assets to make it all come together. #screenshotsaturdayT.co

Aug 31 2019

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