Project Vague is a space-themed MMO sandbox universe. We give you the sand and a massive world in which to play, and you build stuff with the resources you find and harvest. How you accomplish building your sand castle, and where you build it, and what kind of castle you build, is all up to you. Maybe you have simple dreams of nothing more than a small planetary station tucked out of sight that you can call home. Or maybe you prefer to group with with a bunch of friends and construct a massive trading station in the middle of an otherwise barren star system. We aren't here to tell you how to play, we are only here to offer you the sand and the toy shovel.
We recently finished up the first stages of development regarding mining lasers and wanted to share progress thus far. One of the things that was sticking out like a soar thumb when going back over the various videos we've shared was the fact that the character remained in an idle state when harvesting resources from deposits. So, we decided to fix it, and while we haven't added as much polish as we could, we are very happy with how it has come together.
We are blending IK targeting with the animations to produce these results. Both of the character's hands have mounting points where we spawn the prefabs for the lasers, and these will later be tied into the game's inventory system to allow for easily changing equipped items. This opens up potential for dual-wielding equipment like mining lasers, scanners, etc. and we will be playing around with other options in the near future.
We've also gone ahead and added a backpack mesh to avatars as a placeholder for what will eventually be replaced with one that matches the game's theme more appropriately.
This week we've started the first stages of creating our in-game map system and will be sharing progress along the way, including real-time mapping of every remote client in the current star system. Don't forget to click the "Watch" link to stay updated!
We focused on our utility vehicles for most of July, and we're happy to finally be sharing the results of those late night game development sessions with...
Base construction is back in working order and the first multi-planet star system has been populated with resource deposits. Players can now establish...
If you want to be able to warp around a star system, you've got to implement a system for maintaining floating-point precision. That feat is arguably...
I am getting closer and closer to another major development milestone as both server-controlled and player-controlled remote clients are functioning as...
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It seems like this project is completely inactive, is there someway to see the source code? There appears to be a wealth of information for helping people develop similar games.
idlepeon is this dead? have not seen any updates in awhile
Guest was me sorry was not signed in
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Just saw your project! Looks great so far! Can't wait to find out more.
Thank you for your interest and input! We always appreciate it when someone reaches out and we look forward to sharing progress as we get closer and closer to a viable demo.