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Project Stealth is a UE4-powered game based on Stealth Action Multiplayer (SAM) gameplay. The defending team plays from a first person shooter viewpoint while the infiltrating team plays in a third person view to aid in increasing situational awareness. Project Stealth will feature intense game play where predicting your opponents movements, misdirection, deception and your knowledge of the environment is key to succeeding in your mission.

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The cake is not a lie! With that we mean we're still working on Project Stealth, although a lot slower than expected. There are some cool things coming up so check back soon.

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Project Stealth: you can't hear or see them!

Phew, it's been some time, we know. However, we haven't been doing nothing. We've got a part of the menu implemented and are actively working on creating a new Merc HUD, new features for Lakehouse, cool Visual Effects that should boost the use of a certain special vision mode and cleaning up our code to make it faster and better in general.

Starting from the first of January 2012, some things should go a lot faster because our programming team will have more time to spend, but since we can't tell the future, we're keeping our fingers crossed.

(we're also looking for medior level design/environmental art and extra programmers)


Keep it up guys! No worries at all :)

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Project Stealth
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