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Take the role of Ninja on a path to vengeance. Somewhere in the great city lies a fabled Demonblade. The exact resting place of the sword is unknown, but three triads each hold a map piece to reveal its location. Do the triads' dirty work and claim the maps one by one... Then, you may rise to vanquish an ancient demon responsible for the deaths of your kin.

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Shacktown

Shacktown

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We've been developing one of the three city areas in our game. Introducing Shacktown.

Still kicking

Still kicking

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A short update on how Ninja is doing (with new screenshots).

A brand new image

A brand new image

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Boogie Games has gone through changes, and we are now called Afterlife Entertainment. Check out the creative process behind our new logo.

Ready...Set...Action!

Ready...Set...Action!

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This time we talk a little about pitching and what's going on with Project Ninja.

Story Time

Story Time

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It's been a while. Here's a brief summary of where we are at now. Take a look, especially if you're into story driven games.

Something old, something new, something borrowed, something blue

Something old, something new, something borrowed, something blue

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This time we talk about "How to make a great stealth game for iOS".

The monkeys are getting smarter

The monkeys are getting smarter

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We've been updating our models and AI. Take a look...