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Project Flesh is a 2D Rogue-like about a mutant worm trapped in the sewers. Navigate 10 randomly generated floors, gaining attachments, finding hidden rooms and fighting your way through mutant vermin. Discover how you came to be and face the mysterious Tinkerer.

Post news Report RSS Project Flesh final pre-release article

The last article before Project Flesh Releases tomorrow. December 7th.

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I am anxiously waiting Project Flesh's steam release tomorrow, and for the final post I thought I would just run through the timeline of Project flesh or at least what I have left from when I started it, it's been a challenging journey but tons of fun, and I can't wait to move on to the next project.

This is one of the oldest pictures I have from being released to the public, which as I have shown before is a lot different to now as shown below and hope you enjoy looking at all the old assets for Project Flesh -

Before :

8

After -

1N

Assets that didn't make it

I also somehow still have the original art for the rat, for some reason I originally drew him standing up very poorly, also I had the idea that you could rip his legs off and he would crawl after you, but I settled for beheading, even though you can only behead the rat and the snakes.

ratty 1


oratty 1


another enemy i planned to implement but never did is a giant ant , and an ant queen boss. this just never got done and i didn't need it in the end.

ant 1


Here is the current Rat :

NewRat


I also have a lot of old assets that I didn't use that i think would be good to see just as an idea of all the ideas and things that i went through and discarded during the process.

Rat boss

This was going to be a rat boss one of the original bosses that i designed however i felt it just didn't fit, nor did i like the rat design hence why i changed it.

Ratboss


Croc Boss

This was going to be another boss but I couldn't implement it very well and it did not suit the combat system.

Crocboss 1

Thank you for supporting this game, I can't wait for release day tomorrow, and I hope you enjoyed looking through all of my unfinished or very bad assets that didn't quite make it into the game.

Thanks,

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