In this split screen 1v3 multiplayer game, players find themselves in a futuristic corporate spaceship. The three space pirates are trying to uncover company secrets by hacking the computers onboard as the one security robot tries to throw them into the ship's jail.
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At playtesting, many players told us that our map was too big; it took too long to navigate it effectively. The new map we've created is smaller. It is also designed to look more like a spaceship. The teleporters for the defender are arranged in such a way that they are more likely to come into contact with them.
The old models are on the left, and the new models are on the right. Players had a hard time figuring out what the old models actually represented. Part of the problem was the very simple aesthetic, but there were also some bugs in our shader code that made the hats look "see through" which didn't help. The new models should be more obvious.
We decided to stop the defender from capturing the attackers from behind walls. It felt unfair to the attackers and led to many more severe bugs where the defender could capture someone already in jail. We used raycasting to ensure that there is no wall between the defender and the attacker when using the capture attack.
Our last playtesting session had some game breaking bugs which hindered what we could get out of the session. Attackers could free themselves, which made them much more powerful than the defender and made it difficult to gauge how balanced the game is. Also, the attackers could get stuck if two of them were hacking the same computer.
We wanted to make jailing/getting jailed feel more enthralling. The animation gives some more feedback to the defender when they jail someone instead of having them teleport instantly.
Next week is the showcase! We aren't planning on adding any major gameplay features this week. Instead, we will focus on polish and ensuring the game runs smoothly without bugs.
This week, we added a new map and added some much-needed polish to transitions and camera movement.
This week we focused on improving player guidance and game balance based on feedback we received in playtesting.
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A more polished demo of our asymmetric 1v3 multiplayer game: Space Subterfuge.
A beta version of our 1v3 multiplayer game, Project Espionage.
An alpha version of our 1v3 multiplayer game, Project Espionage.
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