Project Aron is a first-person fighting game which employs a tactical use of elemental magic in a competitive multiplayer environment.
daaamn this is looking good.
is there some degree of air control in the jumps, or are the posts sticking out of the wall always the 'correct' distance to jump to?
Actually, they're bit short at the moment, so you have to break your speed somewhat, or jump more diagonally across them. We intend to alter the air control altogether, so it will be working differently as opposed to the UDK defaults, but we're still undecided on the trade-off between being too restricted or being able to turn too much in the air (so that you'd be able to turn in the air to jump repeatedly on the same wall).
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