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The PRIVATEER is inspired by classic sailship RPGs. The game is about adventurism, freedom, furious wind in sails, creak of sailship outfit and the Carribeans. Ahoy, pirates! In the game there is a conditionally-opened world and three game modes: land-based, nautical and a global map. The world consists of numerous islands of the Caribbean archipelago you can move within freely. You are to meet there small detailed locations with forts, settlements and jungles, short but exciting quests, non-linear dialogues, breath-taking secrets and treasure hunt, simple climb system, fencing, voodoo, Maya legends, local superstitions and beliefs - all that stirred up old feelings and inspired pirates of the 17th century. The PRIVATEER is not about magic or absolute evil, and the main hero is not a regular the chosen one. Thirst for blood, greed of gold, adventures or power, fight for freedom or loftiness and sacrifice - what choice will you make, Captain?

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First, we have planned to the PRIVATEER five calibers of weapons: six, twelve, sixteen, twenty and twenty four pounds naval cannons. Weapons may be loaded with different types of shells. You can sell or exchange your cannons on weapons of higher quality.

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PRIVATEER Discord

So, the PRIVATEER has passed in the quarterfinal of the UNREAL ENGINE DEV CONTEST 2021, and this is a great news, but today we're talking not about this...

INTRO

All hands on desk, privateers! Welcome our new teammate! A 3D artist has joined the crew (hi, Konstantin !). We have started to develop new elements of environment, including ship weapons. So, misters gunners, pull out your parchment and inks and note down!

CANNONS

First, we have planned to the PRIVATEER five calibers of weapons: six, twelve, sixteen, twenty and twenty four pounds naval cannons. Weapons may be loaded with different types of shells. You can sell or exchange your cannons on weapons of higher quality.

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A BIT ABOUT CANNON QUALITY

For each caliber there is three quality tiers (low, medium, high) - each influences on a cannon range and its damage. [A 24 pounds naval cannon and its three quality tiers (from low to high) are shown on screenshots] We suppose that such an approach makes the game deeper, because after boarding a less lucky captain you may not just sell all his cargo from his hold, but enlarge your firepower by capturing the best weaponry items. That's all for today.

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[Number Two, full speed ahead, I see a galleon of a Spanish flag, it seems to be a merchant ship! The boarding party, get ready!]

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