The main problems brought up were the little things I wouldn’t notice. Or rather, certain items that can be interacted with have a glow effect around them. However I neglected to realise that people would try to interact with glowing items before they should.
Obviously I need to make sure items only have a glow around them once they can be used.
I am going to work on creating a UI, displaying the current objective, and any items currently in the player’s possession. The pop-ups I had created are not good enough, as they disappear too quickly and they do not return.
It was suggested that I knock some of the levels into one, making fewer, but longer levels. This is because the narrative seems to jump about a bit, and it’s over a bit too quickly. That will be a long term goal.
For now, I will sort out the smaller problems and continue to test it, and hopefully upload a demo to here next weekend.