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First of all, if this game was written with anything else than Powershell 2.0 it'd probably be better.

Why did I decide to use Powershell?

When I started working on this, I was still an apprentice. My company was working with windows only, so Powershell is a quite powerful tool. When learning a new language, I always try to create something. So I started working on some tools using Powershell and Windows Forms. This resulted in some simpel tools, using Windows Forms as GUI. But I wanted to learn something about window management in applications, so I wrote a 2D engine (using Picturebox) which worked well and decided to continue and create a game.

Main Ideas of PowerHeroes:

  • Use 16x16 (or lower) resolution graphics
  • Use simple mechanics
  • Turn based gameplay
  • Maximum 1.44MB size (Floppy Disk)
  • Multiplayer, Singleplayer
  • Powershell 2.0
  • Take mechanics I know from other games (WC, Wesnoth, HOMM)

What is PowerHeroes now?

It's a mess, at least the code is. The game itself works as I'd like it to. You have to gather some resources, build buildings to expand your production, raise armies and finally defeat your enemy. The game supports up to 4 players, either local multiplayer or network multiplayer.

I'm not a fan of "reviews" from other people, so I will just stop writing, this is a free game, test it and have your own opinion on it.

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Hello everyone,

this is the first time I write news when updating my game rather than simply post a download link and a changelog.

I am live

When I added an article to this page, uploaded some images and a version I was greeted by a button which I thought should be pressend when you want to make your project visible for everyone. I didn't press it an thought I have time to polish some features, make a video and work on some more images for posting news and versions and such. Suddenly I got an E-Mail which told me my project was approved, which I thought means that I can hit that button.
But... I got suspicious when it was gone, so I asked a friend if he could visit this page and he could. Well, now my project is live and I haven't polished a thing yet.

Regarding virus alarms

I'm well aware, that a lot of virus tools will detect malware when running the PowerHeroes.exe. The reason is quite simple, it's a compiled Powershell script which triggers generic malware / adware / spyware heuristics. You can always use the script version which you can find on Github, or compile it yourself. The problem with powershell scripts is quite the same. Running a script that is not signed (which mine is not) from a websource is forbidden by default. Depending on your settings you might change the restrictions but thats something I'd not recommend at all.

Whats new?

Well, there isn't much in this version. I've added escape menus in multiplayer which should work fine now. Sadly most functions, other than leaving the game and closing the menu, aren't working yet.

Whats next?

Next feature is handling client and server connection losses correctly.

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PowerHeroes - 0.7.1 - 20210104

PowerHeroes - 0.7.1 - 20210104

Full Version

Updated Version to 0.7.1 - see news for information on what has changed.

PowerHeroes - 0 7 0 - 20200717

PowerHeroes - 0 7 0 - 20200717

Full Version

Updated Version to 0.7.0 - see news for information on what has changed.

PowerHeroes - 0.6.8 - 20200619

PowerHeroes - 0.6.8 - 20200619

Full Version

Updated Version to 0.6.8 - see news for information on what has changed.

PowerHeroes - 0 6 7 - 20200610

PowerHeroes - 0 6 7 - 20200610

Full Version

Updated Version to 0.6.7 - see news for information on what has changed.

Version 0.6.6 - 20200517

Version 0.6.6 - 20200517

Full Version

Latest Version of PowerHeroes. Visit Github for Changelog.

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PowerHeroes
Platforms
Windows
Creator
Spikeone
Engine
Custom
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