Here's alpha 0.5, lots of changes in this version including but not limited to vehicle creation and exchange. As well as a better looking terrain. Enjoy and support us on Greenlight when it goes up there soon.
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Change list:
What's new in this build:
- switched over to Unity's mecanim animation system, saving the game over 300MB in memory
- ability to fight while on the move
- added rivers- added new missions
- added new npcs
- added new enemies (sentient aliens!)
- added new resources- ability to make multi gun muzzles
- ability to make driven vehicles- ability to put weapons on driven vehicles
- ability to trade creations (they're by the game saves (CreateData/peiso) in the Document folder, just take them out and give them away)
- laser and missile turrets
- able to see structures that are built up to 1km off
- environmental fog
- better looking terrain with perlin noise
- optimized terrain generation so that you'll not be able to outrace it anymore
- options is now working
What we took out for now:
- caves, we will have a new and better system ready by a0.6, but we didn't have time to implement it this time
- face morphing, we'll have a new version of this in the future that's more efficient, for now, nochanging the body shape or face shape, you'll still be able to change skin and eye color as wellas face types
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is it free?