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Embark on a wild cruise through the galaxy with the space pirate Annha in this swashbucklin' 3D Jump'n Run Action Adventure for mobile devices! Use your spaced out inventory of gadgets & acrobatic skills to loot the precious treasures of "New Horizons" and solve the mysteries of a universe that has come apart at the seams...

Report ESE Entity Framework
Filename
ESE_Entity_Framework_V.0.3.zip
Category
Mapping Tool
Uploader
Frie
Added
Size
21.66kb (22,180 bytes)
Downloads
190 (1 today)
MD5 Hash
7663b7824ce7b33b6a48cba959de04da
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Description

A framework to the Unity game API, that allows designers to create game logic in their levels without writing scripts in text files.

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ESE Entity Framework
Comments
SEGIII
SEGIII

Wait, so this is the "engine" to your game?
I'm a little confused.

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Frie Author
Frie

This is a snapshot of the Unity editor enhanced by our Entity Framework. Unity is a middleware/engine that can be licensed (or used for free actually to some extent).

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SEGIII
SEGIII

Yes, but this your framework? Meaning we can edit levels for your game?

I'm just a bit confused.

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Frie Author
Frie

You can edit levels for any Unity game with this! :)

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TheLogan
TheLogan

I just downloaded it, and was kinda confused by the window only containing a toggle option. and I think the reason for this is that when devs hear the sentence "create game logic in their levels without writing scripts" they immediately think, "awesome! nodebased editing"
And after that I was about to write here asking about a tutorial but mid sentence I thought, wait what if they've already done that lets google, and I came across this on youtube

And I must admit I like the system, but it's really confusing when you get into it with a different expectation than what it really is =)

One simple idea would be to simply link your tutorials here.
Regards,
-TheLogan

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Pirates of New Horizons
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Mobile
Engine
Unity
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