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Pioneer is a space adventure game set in the Milky Way galaxy at the turn of the 31st century. The game is open-ended, and you are free to explore the millions of starsystems in the game. You can land on planets, slingshot past gas giants, and burn yourself to a crisp flying between binary star systems. You can try you hand at piracy, make your fortune trading between systems, or do missions for the various factions fighting for power, freedom or self-determination.

Post news Report RSS Pioneer Alpha 33

Hi Folks. Here is the change list for this month's Alpha from the Pioneer devs. Have fun exploring this massive game. :)

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The Pioneer development team are pleased to announce the release of
Pioneer Alpha 33. This release sees some new eye-candy: eclipses and
missile smoke trails. For modders, this release brings a simpler way to
define space station docking sequences, supporting stations with over
200 docking ports. Full changelog and builds for Windows, Mac OS X and
Linux (32 & 64-bit) are available from the homepage

New features

  • Czech language support (#2136)
  • Planets now cast shadows (ie, eclipses) on other planets (#1353)
  • Missiles now have smoke trails (#2154)
  • Station
    waypoints are now defined in the mesh themselves and dealt with in C++,
    and their docking bays can be grouped together (#2058, #2175)
  • The System View (F3, F6) now shows the player's current orbit (#2084, #2168, #2169, #146, #985)
  • The Sector View (F2) now has options to hide vertical lines and out-of-range system labels

Minor changes and tweaks

  • Clean up the Taxi, DeliverPackage and Assassination mission views (#2142, #2151)
  • Tweak Polish translation (#2167)
  • Gas giants now have a thin layer of atmosphere (#1788, #1395)

Fixes

  • Fix hoop station unreliable docking detection (#2153, #2125)
  • Fix ground and "big_crappy" station docking detection (#2197)
  • Fix redscreen from TradeShips module when entering a system with only surface ports (#2172, #2171)
  • Fix object viewer crash (#2187)
  • Fix Lua console to allow continuation of incomplete commands (#2198)

Internal changes

  • Converted some remaining GL code to use the renderer interface (#2184)
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