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Pilgrim's Path is a narrative/character-driven game about the life of a young adult who walks to the city of Santiago de Compostela from the city of Porto to rediscover himself.

Post news Report RSS Pilgrim's Path - DevLog #10

In this post we will talk about: Menus Screens; UI/UX Prototype.

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Hi there!

Pedro's here! :)

We are very happy to announce that we are going to make a figma prototype available for you to try out the navigability between the game's menus.
But before that let's see how they turned out?

MainMenu

Saves

DialogueBox

Inventory

OptionsMenu 1

OptionsMenu 3

OptionsMenu 2

Are you sure   2

OptionsMenu 4

OptionsMenu 5

OptionsMenu 6

Credits

Are you sure   1

Please note that some visual elements may change in the future (even some of them have already been changed), but the general appearance and navigability will remain the same for the vertical slice.

If you want to try the prototype in figma you can use this link below.

https://www.figma.com/proto/NgrgluWVo2CYnTFWcGBcbB/Pilgrim's-Path-UI-%26-UX?page-id=0%3A1&type=design&node-id=1-4&viewport=518%2C285%2C0.14&t=2gLziGokPkkanzfF-1&scaling=contain&starting-point-node-id=1%3A4&mode=design

It's all for today!
If you have any questions or want to give some tips (we are students after all ;)), you can send an email to: exit.gamesstudio@gmail.com

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