• Register

PICNIC is a postmodern text/music/sound nightmare labyrinth game world, a linguistic first-person shocker exploration mind puzzle game, a minimalistic industrial noise nightmare, a disturbing way to a lovely green picnic hill, a labyrinth story, a book, a novel, called 'Picnic', a dream dreamed by a damaged street cleaning robot, a puzzle labyrinth text, the eccentric mind of the writer of the novel 'Picnic', a way out of the nightmare, endless labyrinth walls, re-write, re-construct, de-construct the novel 'Picnic', a forgotten sentence of the eccentric avantgarde writer Raymond Roussel on a dark wall ... let's go... it's picnic time!

Description

PICNIC is a 3 dimensional labyrinth game. And this 3 dimensions are not only spatial: The first dimension is the visual dimension, a surreal digital labyrinth in which the user is awaking in the middle of a nightmare. Far away is a kind of bright green plastic hill, this seems to be, close to a strange phony star, the only colorful thing in the monochrome game world. On a wall is something written, inviting the user to go to the green hill, to the "picnic hill". On another wall: The user should listen carefully, THEY will show him/her the way. If the user is "listening carefully", THEY will "show you the way". And actually, if the user is searching a way through the visual labyrinth, THEY appear and THEY are telling something... It seems to be a story... about someone, who is planning to make (the game) picnic or even to have a picnic, but something happens... maybe something very scary... So the second dimension is the story labyrinth. While searching a way through the labyrinth...

Preview
PICNIC
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Tags

PICNIC has not been tagged yet.