During the last months, we’ve been working hard to improve the general aspects of Perturbia, wrapping up the visuals, as well as the user interface. We’ve also implemented a hint system.
We’re now devoted to programming and modeling – designing new puzzles and creating new rooms!
A BRAND NEW LOOK!
After several tests and try-and-error instances, we’ve finally found the perfect visual style for Perturbia. Below you can see the difference between the old and the new visuals.
As you can see, the general mood changes: the game gets creepier! We changed the saturation and we add a little noise. Besides, the position of the player’s hand was changed in order to achieve a higher level of immersion.
NEW USER INTERFACE
Applying a new visual style encouraged us to change the user interface too!
The main menu has been modified to match it looks with the new grunge style that the game now has.
The GUI aesthetic was also changed on the same terms.
HINT SYSTEM
Perturbia is designed to be a challenging game. Both the puzzles and other types of obstacles the player will encounter are made to required patience and skill.
However, we’re not aiming to frustrate players – we want them to enjoy the experience. Therefore, we added a hint system to the game that can only be accessed during puzzles. This hint system will show the player a series of clues, one by one, to help them to reach the solution. The first clues will be vague, but the player can keep asking for more clues to a point in which the puzzle solution is almost revealed.
The hint system is linked to a scoring system – the more hints you use in a puzzle, the less points you get. In this sense, if a player wants to beat the game with a perfect score, they will have to solve every puzzle without using hints.
Stay tuned for the next part of this 2014 big update that we’ll be publishing next week!
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The old style looks better to me, seems all you did with the new style was put the brightness too high. Makes it less creepy because you can clearly see everything like it is daylight.
Thanks Agret, we will certainly take your comment into consideration