This game was done in 48 hours by one person during Global Game Jam' 2014. (with some work afterwards;). I'm passionate about this game and I'm going to develop it further. It's going to be action RPG with dungeons, monsters, towns... and much more:).
Perliner world is fleshing out. Wind is blowing, grass is waving, and light spreads around. I was working on this for last months, see for yourself and...
perliner world is growing!
Perliner is alive. After 3 years of sweet sleep, he is coming back to life, together with me. This is a teaser of what's to come.
perliner comeback teaser
Big changes in Voxel engine - new lighting, terrain modifications and new dungeon generation.
perliner: voxel work
A week has passed. I have started refactoring the code. But it was not just that. Characters, FX and dungeon. Thankfully :).
perliner: refactoring and some fun
In recent days beside some great skiing I managed to squeeze in some Perliner activities about which I would like to tell you. A quick updated version...
new camera control in perliner, plus a question!
It turns out, CHIP magazine is interested in posting our games. We got a chance to update the games beforehand, so few days later the Perliner has a newer...
perliner in chip magazine
Perliner is an entry for Global Game Jam '2014. You can play it the GGJ version on the GGJ site.
perliner ggj demo
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