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Explore a series of impossible, cyclopean mazes and fight ancient alien beings in this retro first-person shooter. Paradox Vector is inspired by the old-school vector graphics games of the early 1980's and the non-Euclidean geometry of M.C. Escher.

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How is this Game Rendered?

How is this Game Rendered?

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I wanted to experiment with a different approach to rendering a 3D level. Here is the result...