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Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Post news Report RSS Rabbit head set piece model

Aubrey details his process for making this awesome set-piece for a desert level.

Posted by on

I recently made this set piece for a desert level I was working on. Here is my work on it at various steps!


The first thing was to draw a concept-- this took a few iterations, but by this point I was pretty happy with it.


Next I built a base model to import into Mudbox. The base model is a very simple shape that just gives us a good start to sculpt from. A good base model uses quads to avoid issues with pinching that can show up while sculpting, so I fixed up some of the more obvious triangulated areas before moving on.


Here is my first stage of sculpting, where I try to get the larger features finished before moving on to the finer details. This is where it really starts to look like the concept.

Finally, after making the game-resolution mesh and "baking" down the details, I am able to put it in the engine. Because I intended this model to be the only one in the level, I didn't have to worry about optimizing it too much, so it was pretty fast and easy to make.

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Mavis130
Mavis130 - - 1,688 comments

Looks very good, nice work!

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KEEP_IT_UP!
KEEP_IT_UP! - - 1,444 comments

+1

love the final piece, very realistic!

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Verendus
Verendus - - 184 comments

Wow, it looks life like!

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JohnWiz
JohnWiz - - 39 comments

Nice weathering effects on it!

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jjawinte
jjawinte - - 5,067 comments

While your descriptions make the work sound effortless, I commend all the time and effort that we all know goes into it. Some wonderfully skilled work. Great to see the project progressing so well.

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Elementalist
Elementalist - - 732 comments

Optimizing it? I'm curious, how much do you normally optimize things? Your base mesh looks very low poly (which is a good thing), and is there that much you can do to optimize a normal map?

Just curious, because it looks amazing and yet still like it shouldn't hog too many resources.

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myles
myles - - 854 comments

He means he made a new model from the high poly mesh, or atleast thats what most artists would do.

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chris_sloany
chris_sloany - - 2,830 comments

the structure looks real!

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Tharapita
Tharapita - - 235 comments

Looks amazing, the statue that is.

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sporeos
sporeos - - 50 comments

Wow really nice!

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Captain-Arse
Captain-Arse - - 467 comments

is that the colour reflecting from the sand onto the structure?

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SinKing
SinKing - - 3,119 comments

From reading the headline, at first I thought this was a "Rabbit head-set" ;)

Why does the model look distorted in the ingame shot? Is it the camera view that does that?

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AlekZanDer
AlekZanDer - - 2,695 comments

Looks really realistic to me.

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4efoo
4efoo - - 3 comments

It's very very very cool! The way you made it look like its real - Keep that work!!!

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MixWhelan
MixWhelan - - 153 comments

ooo vair nice good work!

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hogsy
hogsy - - 619 comments

Amazing :D

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xXMaNiAcXx
xXMaNiAcXx - - 4,807 comments

Aww, that bunny face looks so cute ^.^

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degroy
degroy - - 90 comments

amaZING paralax ,i fisrt think that was photo

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xroman
xroman - - 156 comments

thats pretty gangster id say...

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Anddos
Anddos - - 390 comments

I think this game is a myth

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AUG_DUDE
AUG_DUDE - - 4,124 comments

good, love it

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DR][FT
DR][FT - - 32 comments

So real! Eyes... burning!!

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