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Setting 1Label Fade


A few years after the Impact of a Meteor containing a Mysterious subtance, a near-futuristic World were Robotic Technology is commonly seen and little the Population knows about the Material, a massive global Corporation controls the Economy and produces most of the world´s Robotic Technology.

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Overflow is a FPS RTS style hybrid game, combining a few elements from the FPS and RTS genre. The player must search for parts, weapons and new technology to adapt to all the twisted hazards that will rise...

The world

A simplistic low-poly world generated by the many alphatek computers

The challenge

Monsters are capable of optically camouflaging, becoming virtually invisible

The Strategy

Modify, rearm and adapt your robots for the progressing cataclysm, facing increasingly common flaming cities and snow covered landscapes

The Cataclysm

Monster and robotic attacks will eventually increase and nuclear winter will rise...

The Development

We generally update Overflow with new things every week, so be alert. We focus on making at least a playable prototype first, also small things are posted randomly at the twitter page.

Twitter - Twitter.com

GameplayLabel Fade

critical failure
In overflow the player is able to modify the standard behaviour of the units using path waypoints and other functions to enhance their performance in combat before entering the battlescape using simulated projections of base types.

Units will have to be adapted to diferent locations of combat. The battlescapes are modified by the constant expansion of ignitite, covering once green areas or submarine coral reefs with deadly orange crystals and twisted plants...

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Basic Gameplay


Overflow's development got a little slow for some time, but now its back in its place, there was much progress since the last article, and the game is almost playable. Also, the demo is almost ready, but there are a few things to do before the demo is finished.

These are a few things created during this months:

Ignitite Vision


Detects ignitite energy indicated by orange colors, power generation bases use ignitite, resulting in mostly all things that use energy glow Orange

Custom Colors


At the start of the game you can select a color for your faction, currently there are 8 colors to choose, right now, more customization options are being worked.

Types and points


Robot Types influence on the attack and defense of a robot, they either can be good or bad against certain types of enemies. there are three robot types:


Offense points depend on the weapons range, fire rate, etc.

They are represented by red squares.

A weapon that uses fire as ammo has higher offense points on a mutant or ignitite. Offense type robots usually have low armor points.

Armor points are basically how much attacks a robot can survive before dying


Defence points depend on weapons and armors.

They are represented by green squares.

Robots with high armor points and good offense points have high defence points.


Robots that have equal defence and offence points.

They have equal numbers of defense and offense squares.

Ignitite Colonies


Ignitite colonies can grow anywhere, they first start with the core, a medium sized tree that stores the energy and components necessary for the growth of ignitite, colonies start with 2 bioarmor mutants, but if left to grow, a colony can spread to the whole base, and to kilometers (or cities).

The more a colony grows the more it gets strong and dificult to destroy, the player can destroy one by clicking on the core, and avoiding the defense mutants.

Colonies release seeds into the air, seeds create small plants that later grow ignitite and other plants that liberate more seeds.


A small plant growing, still without ignitite.


A infected robot construction section of a base, creatures with bioarmor are produced here.

Factory and Information system

factory and some


You can produce robots in the factory, and to produce robots you need parts, which are found on many other bases, the time to produce a robot depends on its tecnology armor and weapons.

Information System

The player can use this to view what he currently has and what he needs.


The information system displaying the parts you have colected to build a robot.

Robot Management

Robot Management

News 1 comment

Showing some new functions done, used to equip your robots, defend your base, and keep it functioning.

Base Gameplay

Base Gameplay


Stealth equipment, anti-tank mutants, exploding rooms, enemies spreading, Mutant cores, Flaming Mutants.

Strategy and Gameplay

Strategy and Gameplay


Some strategy elements done, ambient, mutant flora and fauna, 3D HUD, deploying allies, managing bases.

Gameplay Update

Gameplay Update


Mutants, robots, terminals, reactors, weapons and gameplay.


I like the artwork! Keep up the good progress! :)

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VX5 Creator


Reply Good karma+1 vote

Looks amazing cant wait, also will it cost money? :)

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VX5 Creator

Thanks! and yes, I can suppose that if possible it will have an average price.

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Latest tweets from @overflowgame

Monsters can hide... #indiedev T.co

May 27 2016

Second reactor base variant WIP testing #gamedev T.co

May 23 2016

Testing AI and map interaction, for smart AI moves. Also creating advantages and disadvantages in the enviromment for players and AI.

May 2 2016

Small changes on the world map, and ignitite storms, beware the skies! #gamedev #lowpoly T.co

Mar 19 2016

New things! one new base type, satellites, and protection zones. #indiegamedev T.co

Mar 18 2016

Unit customization! some details are still Work In Progress #indiegamedev #lowpoly T.co

Mar 6 2016

Some new things coming soon... ...including demo...

Feb 15 2016

Testing Customization screen WIP #indiegamedev #gamedev T.co

Feb 15 2016

The strongest enemy that defends a monster base #gamedev T.co

Feb 2 2016

Enhanced Radiation Detector, camouflaged mutants and E.R.D advantages #indiegamedev T.co

Feb 1 2016