The fight for survival is on! OverDose is a class, team & objective based multiplayer game set on a post-apocalyptic Earth. With gameplay in the tradition of classic games such as Return to Castle Wolfenstein and Enemy Territory, melded with up to date gameplay mechanics and movement, OverDose is a unique blend of online action, team play and of course, lots of gore. Using id tech 2 as a base, OverDose features updated engine features like full real time lighting and shadow mapping, physically based rendering, particle and physics simulations and more. Plus, in classic id Software tradition, our engine and game are fully moddable and scriptable, meaning even amateur mod makers can bring their own creations to life with ease. This isn't war... It's an all out apocalypse!
*cough*
HAHA!
"Eat my shorts!"
Awesome
(buried)
DNF copy much?
Because DNF holds a patent on taunts... That we had... 2 years ago...
*sighs*
I really can't stand people like you. If everything isn't 100% a new idea, then its a copy, and of course, copying is bad, right? Because it doesn't matter if an idea is good, if its not original, its bad by default.
I really wouldn't play any Call Of Duty title if I was you. You just may **** your kegs...
It would be only a blatant rip-off if it happened why your character fainted.
I'd also like to say that copying in the base trait that is engrained into every human being, without copying we'd never learn to speak or anything else.
I think that middle finger is ment for you Mr.John...
@ Shot... what to say... im flabbergasted! :D awesome
Nice. Will we be able to do this while rockin' Hello Kitty gloves? Can you confirm?
This is a grand idea!
This is really cool, but I want to see some gameplay footage or a trailer, because, if Im right, this game has been in production for like a few years.
And with one coder and one full time artist, no mappers and nobody else helping at this moment except sn1pe with a few animations, its gonna take a bit longer.
We can only do so much, sadly. ATM, its like 90% of the workload is on Nicolas and I, and thats a LOT. We could do with more hands.
Wow, looks almost like rage, good job.
Could somebody explain to me why people seem to think Rage is a graphically spectacular game? Because I just don't see anything special in that department.
NICE! My new wallpaper!
The render looks so awesome! =0 Parallax occlusion included?
Render...? Its ingame. And theres no POM in that screenshot.
Ok. It may be ingame but when you come to think of it, it's a render. Your PC renders it using the game's engine =) But let's not pick hairs shall we?...
Anyway, you're making awesome progress. Looking forward to your future updates =)
In Reply To:
Hell_Diguner 7hours 23mins ago replied:
"Could somebody explain to me why people seem to think Rage is a graphically spectacular game? Because I just don't see anything special in that department."
Because Mega Texture allows the entire world, and every object in it, to have its own UV space. Unless you are a texture artist you won't understand why thats so awesome. Of course, its far, far too early to be using it, so things like dynamic lighting are out, plus as you can see it takes up that much space it has a seriously reduced resolution... But in a few years time, it will look THE ****.
I dont know much about how RAGE works, but u mean all game textures r in the same texture file? All models have their UV mapping in that file?
Rage uses one texture for the level load, its called a "mega texture". That means that every single object in the world, every surface, every POLYGON has its OWN UV space. Thats amazing because it means that you can create a world packed full of objects, and have zero tiling, even on multiple copies of the same thing, like a wall full of paint cans, they could all be different.
The problem is, they are HUGE files. Uncompressed Rage is like, 1tb worth of data... So they have to compress the textures down a **** load.
i read somewhere the original size was 150gb then they had to compress it to 25gb
well, im still confused about how this works, but ok
i played rage, texture quality is terrible and the texture only load to full quality when u look at them, i think those developers should have in mind that they should make the game focusing on how it will be in the players specs
its no use release a game that sux now but that will be better in a few years (which is what ID is planning, they plan on "fixing" rage to its original status with updates)
edit: i think i got what u mean now, that u can use the same model alot of times without creating a "pattern" between them right?
Awesomee
Is it just me or does look like a ****?
Really good quality though. Rage-like
IIRC, Overdose engine is based on Q2 source. I wonder if parts of it are still there?